so far lot of place holders, and full symmetry
Work in progress character sketch i did on the weekend.
Head is based on @vimkerk ‘s model. i wanted to make a portrait just using the model, and i got carried away a bit, and now thinking of making a character.
The design is influenced by Giger and Syu-ichi Kawata's works.
Update 1.
Update 2.
Made a fairly simple texture in substance painter. I’m happy with the sculpt, i want the sculpt and design drive the appeal of the character rather than the color and super fine surface details. Now i move onto the head and work on it, and i see the lookdev is gonna take a long time.
This is iray render, substance.
Little sketch i did, inspired by the great @gionakpil and his work.
It would be awesome to print this, if i ever get to it, i might further fix up some things. But for now that’s it.
If you want you can follow me on instagram, or zbc. Hope you like it.