I wanted to make a Facehugger design for a long time now. A familiar face but slightly different from the original. I had some clear points i wanted to diverge, like the front pair leg, nostril on the front, and the scale or outer layer. Wanted a bit more dry and crustacean-like, not slimy. Texturing was challenging but ended up being decent I think.
I hope you like it. Thanks for looking.
Some great renders made by my friend Jonathan S. with cycles.